Unlike other games like Long Live The Queen or Princess Maker, there’s no stat juggling to make the time management interesting. The time management is shallow at best, and wholly irrelevant at worst.
#Lotus reverie first nexus full
I played in the “Mixed” mode, which provided the full experience of the story and combat.īut here’s the thing, the game feels actively worse for trying to include these gameplay elements. Luckily the game has both narrative and combat modes which can allow you to skip combat all together. The time management, the combat, all of it. Here’s the thing to get out of the way all the actual gameplay facets feel entirely unnecessary. By snitching on the same people whose trust you want. Luckily the de facto leader Thistle is willing to regard you as an informant to reduce the tension by proving your loyalty. A tension bar slowly increases as the days pass, and it grows exponentially if they explore too much or sneak out of the castle. Players will need to balance their time between exploring, continuing the story, and training themselves both magically and physically. Thus begins one half of the gameplay: time management. Nevertheless she’s allowed to stay in the castle, but must deal with the distrust of her new “family”. Or worse it’s possible her tulpa is lurking around. This makes Cinque an anomaly, a tulpa or human separated from her partner.
If there’s a tulpa for every human, Cinque now makes an odd number living in the castle. But that day isn’t just yet, and they live together until the ephemeral lifespan of their tulpa forces them to fight.Ĭinque however, after waking up outside of the castle is a problem. The residents of the castle know they’ll have to fight and kill each other one day. But among the bleak death game there’s one small community. These rules and the situation means that human-tulpa pairs must fight one another to prolong their lives until but one remains. Meanwhile the human and tulpa are bound to share the same fate. However the tulpa, which is sustained by magic, must absorb others to survive. The gist of them is that for each human a magically summoned “tulpa” will aide them. Not too long ago, a mysterious monolith descended on the world and dictated a set of rules. The game follows the story of an amnesiac girl named Cinque, who finds herself thrust into a game of life and death. More accurately, it’s the first arc of a story (a “First” Nexus if you will). To get right into it, at its core Lotus Reverie: First Nexus is a Visual Novel.
Lotus Reverie: First Nexus tries to manage this with its attempt at a unique and strategic combat system on top of its philosophical narrative. This isn’t a zero sum game though, and games can have gameplay and story in equal measure without compromising one or the other. Whether it’s full action with little story like classic arcade games, or almost full story like point and click adventure games. All games are a mixture of gameplay and story.